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Modeling Real-World Topics in Games

SEM26ND327220

Learn best practices from seasoned designer Ben Rosset for designing games about real-world topics

Ben Rosset has is the designer of published games about building cities, inventing airplanes, searching for new planets, manufacturing board games, making cheese, running a brewery, and more. In this session, he will share with you best practices for designing games about real-world systems. Topics will include: The difference between systems modeling and world building, how players engage with games about real-world topics, what makes a good system to model, how to research your topic, selecting a zoom level, faithfulness to the theme, playtesting real-world games, and matching mechanics to theme.
  • Event Type SEM - Seminar
  • Game System
  • Rules Edition
  • Day Wednesday
  • Start Time 12:00 PM
  • End Time 1:00 PM
  • Duration 1 hours
  • Location Marriott
  • Room Marriott Ballroom 3
  • Table
  • Age Required Mature (18+)
  • Experience Required None (You've never played before - rules will be taught)
  • Min Players 1
  • Max Players 60
  • Cost Free
  • Tickets Available 60
  • GM / Organizer
  • Group
  • Tournament No
  • Round 1 of 1
  • Materials Required No
  • Materials Details
  • Website
  • Email customerservice@gencon.com
  • Special Category none
  • Last Modified