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Ben Rosset has is the designer of published games about building cities, inventing airplanes, searching for new planets, manufacturing board games, making cheese, running a brewery, and more. In this session, he will share with you best practices for designing games about real-world systems. Topics will include: The difference between systems modeling and world building, how players engage with games about real-world topics, what makes a good system to model, how to research your topic, selecting a zoom level, faithfulness to the theme, playtesting real-world games, and matching mechanics to theme.
Modeling Real-World Topics in Games
SEM26ND327220Learn best practices from seasoned designer Ben Rosset for designing games about real-world topics
- Event Type SEM - Seminar
- Game System —
- Rules Edition —
- Day Wednesday
- Start Time 12:00 PM
- End Time 1:00 PM
- Duration 1 hours
- Location Marriott
- Room Marriott Ballroom 3
- Table —
- Age Required Mature (18+)
- Experience Required None (You've never played before - rules will be taught)
- Min Players 1
- Max Players 60
- Cost Free
- Tickets Available 60
- GM / Organizer —
- Group —
- Tournament No
- Round 1 of 1
- Materials Required No
- Materials Details —
- Website —
- Email customerservice@gencon.com
- Special Category none
- Last Modified —