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The Architect of Play: Game Design as a Catalyst for K-8 Learning

TRD26ND302115

Move beyond play: use the engineering process and game design to teach K-8 systems thinking. This session offers a roadmap for turning students into innovative creative engineers.

From Players to Architects: Shift student mindsets toward Systems Thinking by deconstructing rules and constraints to view complex challenges as solvable systems. The Iterative Engineering Cycle: Implement a "Design-Test-Refine" workflow. This loop uses playtesting to normalize failure, encourage risk-taking, and build a growth mindset. Interdisciplinary Connective Tissue: Synthesize core subjects into a single project: Mathematics: Probability, variables, and logical balancing. Literacy: Narrative structure, technical writing, and world-building. SEL & UX: Fostering empathy through user experience and collaborative testing. Metacognitive Reflection: Integrate consistent reflection cycles to ensure students remain conscious of their own problem-solving strategies.
  • Event Type TRD - Trade Day Events
  • Game System
  • Rules Edition
  • Day Wednesday
  • Start Time 11:00 AM
  • End Time 12:00 PM
  • Duration 1 hours
  • Location JW
  • Room 101.0
  • Table
  • Age Required Everyone (6+)
  • Experience Required None (You've never played before - rules will be taught)
  • Min Players 1
  • Max Players 50
  • Cost Free
  • Tickets Available 50
  • GM / Organizer Jonathan Segerstrom, Amanda Segerstom
  • Group
  • Tournament No
  • Round 1 of 1
  • Materials Required No
  • Materials Details
  • Website
  • Email jsege7347529576@gmail.com
  • Special Category none
  • Last Modified