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From Players to Architects: Shift student mindsets toward Systems Thinking by deconstructing rules and constraints to view complex challenges as solvable systems.
The Iterative Engineering Cycle: Implement a "Design-Test-Refine" workflow. This loop uses playtesting to normalize failure, encourage risk-taking, and build a growth mindset.
Interdisciplinary Connective Tissue: Synthesize core subjects into a single project:
Mathematics: Probability, variables, and logical balancing.
Literacy: Narrative structure, technical writing, and world-building.
SEL & UX: Fostering empathy through user experience and collaborative testing.
Metacognitive Reflection: Integrate consistent reflection cycles to ensure students remain conscious of their own problem-solving strategies.
The Architect of Play: Game Design as a Catalyst for K-8 Learning
TRD26ND302115Move beyond play: use the engineering process and game design to teach K-8 systems thinking. This session offers a roadmap for turning students into innovative creative engineers.
- Event Type TRD - Trade Day Events
- Game System —
- Rules Edition —
- Day Wednesday
- Start Time 11:00 AM
- End Time 12:00 PM
- Duration 1 hours
- Location JW
- Room 101.0
- Table —
- Age Required Everyone (6+)
- Experience Required None (You've never played before - rules will be taught)
- Min Players 1
- Max Players 50
- Cost Free
- Tickets Available 50
- GM / Organizer Jonathan Segerstrom, Amanda Segerstom
- Group —
- Tournament No
- Round 1 of 1
- Materials Required No
- Materials Details —
- Website —
- Email jsege7347529576@gmail.com
- Special Category none
- Last Modified —