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Making games can be intimidating, especially for students who have never made games before. From technical challenges, to writers block or imposter syndrome, there are many reasons why someone might not start, or follow through with making games.
Intentionally building a classroom community where students engage, support and celebrate each other can make a tremendous impact on student success. From prototype to playtest, when students lean into their backgrounds, experiences and interests student games are more fun to make and more fun to play!
Having taught hundreds of K-12, undergraduate and graduate students to make games, University at Albany Professor of Practice Michael Leczinsky will present a framework any educator can use to help students uncover the joy of making the games they want to make, while making the argument that everyone should be making games!
Empowering Creativity: Creating inclusion, community and confidence in game design classes.
TRD26ND302494Everyone brings something to the table and everyone is welcome. Fostering personal creativity and student voice through the intentional design of a welcoming classroom environment.
- Event Type TRD - Trade Day Events
- Game System —
- Rules Edition —
- Day Wednesday
- Start Time 11:00 AM
- End Time 12:00 PM
- Duration 1 hours
- Location JW
- Room White River Ballroom C
- Table —
- Age Required Everyone (6+)
- Experience Required None (You've never played before - rules will be taught)
- Min Players 1
- Max Players 75
- Cost Free
- Tickets Available 75
- GM / Organizer Michael Leczinsky
- Group —
- Tournament No
- Round 1 of 1
- Materials Required No
- Materials Details —
- Website —
- Email —
- Special Category none
- Last Modified —